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Brave Train Wants Freedom

Genre     2D top-down stalking game
Team      7 people
Time       2021
Development platform      Unity
Brief description      The train has been working hard every day and is still being blamed by the caretaker, so one night it decides to escape from the place while the caretaker is asleep. Players have a limited time to move the train to avoid damage and reach the exit.
Awards    2021 CiGA Game Jam Beijing Site 1st Place

System Design

As the team leader, the group brainstormed and finalised a way for the train to escape the maze within a time limit, avoiding damage.

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I designed the logical settings for the behavior of the small train.

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Logic - Small Train

  • 3 compartments at birth, 1 for the head and 2 for the body.

  • Move one frame forward in the direction of the locomotive movement when in motion.

  • No turnaround when length is greater than 1 frame; when length is 1 frame (i.e. when only the front end is available), you can move in 4 frame directions (up, down, left, right).

  • Train length equals life, 1 cell is 1 blood, i.e. 3 blood at birth.

  • When discovered by the enemy, a carriage is removed and its blood is reduced by 1. This carriage disappears after the explosion animation.

  • Game fails when blood level is 0.

2D Asset

train_head.png
head2.png
train_body.png
head4.png
head3.png
head1.png

The main character, the little train, and the different expressions it will have in response to different events.

cheche2.jpeg
CHECHE.jpeg

The cartoon explaining the background of the story at the beginning of the game.

success.jpeg
failure.jpeg

Pictures of the game won (left) and the game lost (right).

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